About Me

I'm a 3D artist and 2D artist with a love for the grim, and the dark, and the grimdark - dark fantasy, gritty post-apocalyptic, dystopian, etc, etc. Etc! Characters and creatures are usually my jam, but I've done environment and FX stuff in both 3D and 2D. I also like experimenting with re-imaginined reboots of existing game/book/movie franchises.

I'm interested in finding ways to use AI art to quickly ideate and create reference images, but I also want to find ways to create finished illustrations that *don't* make people say "that's pretty good *for AI* art". We should not be satisfied with the "wow factor" that AI art currently has. The art itself should be - and can be - amazing on its own merits.

In the future, I hope to see more AI art that focuses on generative "brush strokes" and generative variations on basic 3D forms. I should be able to have a single component - a face, a piece of clothing, a tentacle - within an image or 3D model stay "live" so that I can go back at any point and flip through semi-random variations until I find what I like. There's really so much possible in this area, but we need a combination of powerful computation, well-trained algorithms, and extremely well thought-out UX.