About Me
Although I have achieved my reputation through a long career as a surrealistic painter, I've always roamed the cutting edge of new technologies and adapted them to my studio work. I was among the first wave of artists to make a transition to digital tools and techniques in the late 1980s and I've worked extensively as a consultant in digital industry, from major gaming companies such as Electronic Arts (EA) to multimedia enterprises including Entertainment Technologies (ETI) and 3D modeling ventures with NASA. I've produced hundreds of multimedia products which employed the most innovative technologies of the time. I was on faculty at the university of Victoria for thirty years where I specialized in researching and teaching concepts of digital art. I also worked for many years as an adjunct professor at Lesley University in Massachusetts, teaching and inventing innovative digital programs for their Masters degree program in digital creativity. My current studio is entirely digital, utilizing 3D modeling, 2D graphics, as well as digital audio and animation programs. I've recently begun building a variety of performance venues inside virtual reality and I work extensively with Spatial.io in the construction of VR-based gallery presentations and performances. I was an early investigator into AI-generated art, and have now teamed my efforts with Midjourney, working to shape and invent a hybrid style of art that uses AI input in creative and inventive ways in the construction of new media products and styles. Although I'm just beginning my ventures into the invention of an AI-centered production studio, my latest AI collaborative project (with Midjourney) was recently juried into an exhibition on new technological forms sponsored by Texas A&M University, called Aberrant Creativity. I work in my studio 12 hours a day and continue producing work for publication, exhibition, and social media entertainment. My work has appeared in over 200 international juried exhibitions a
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